Computing
Intent:
Computing at Wadworth Primary School intends to give every child the skills they need to succeed in our digital society. We want to enable pupils to use computational thinking and creativity to become active participants in the digital world. In addition, we will ensure that children understand the advantages and disadvantages of online experiences, in order to help develop their responsibility as technology users, and confident that they can keep themselves and others safe online. Computing plays an essential role in the school curriculum through its contribution to children’s: intellectual development, personal development, wider understanding of the world and future employability. Our aim is to provide a curriculum that is designed to balance acquiring a broad and deep knowledge alongside opportunities to apply skills. The foundation for this can be found in a well-resourced and progressive curriculum.
The school believes that IT, computer science and digital literacy:
The school aims to:
Implementation:
We are currently implementing a new scheme of learning based on the ‘Teach Computing’ Curriculum which covers all aspects of the National Curriculum. It can be broken down into 3 strands: computer science, information technology and digital literacy, with the aims of the curriculum reflecting this distinction.
This scheme was chosen as it covers all aspect of the national curriculum, was created by subject experts and is based on the latest research. It also allows non-specialists to confidently conduct lessons with pre-prepared resources and background knowledge notes. It is a progressive curriculum that enables a clear pathway to be followed for all year groups.
Early years (see also the Early Year’s policy)
It is important in the foundation stage to give children a broad, play-based experience of IT and computing in a range of contexts, including off-computer activities and outdoor play.
Computing is not just about computers. Early years learning environments should feature IT scenarios based on experience in the real world, such as in role play. Children gain confidence, control and language skills through opportunities such as ‘programming’ each other using directional language to find toys/objects, creating artwork using digital drawing tools and controlling programmable toys.
Outdoor exploration is an important aspect and using digital recording devices such as video recorders, cameras and microphones can support children in developing communication skills. This is particularly beneficial for children who have English as an additional language.
The school acknowledges the need to continually maintain, update and develop its resources and to make progress towards consistent, compatible computer systems by investing in resources that will effectively deliver the objectives of the National Curriculum and support the use of IT, computer science and digital literacy across the school. Teachers are required to inform the computing subject leader or the IT technician of any faults as soon as they are noticed. A service level agreement with [Company name] is currently in place to help support the subject leader to fulfill this role both in hardware & software. Resources are located either in classrooms, in the KS2 shared area, resource room and individual classrooms. Computing network infrastructure and equipment has been sited so that:
Impact:
The computing curriculum is planned to demonstrate progression, build on and embed the skills taught. It utilises both plugged and unplugged elements to boost engagement and stretch understanding of both theory and practise.
We measure the impact of our curriculum through the following methods:
School Ambassador - Computing
Ambassador Role and Expectations
· Be a spokesperson for their subject to visitors and governors
· Be able to talk about what is happening in their subject at school
· Attend subject leaders meetings every half term
· Be a good learning detective - Monitor the subject and notice good examples of your subject across school